The year is 2287CE. You’re the Sole Survivor of your malfunctioning nuke-proof vault, crawling out of the underground and into the deserted Wasteland that is the Commonwealth. And there’s only one thing in your mind other than the fate of your kidnapped son:
- 1 new weapon: Rheinmetall Maschinengewehr 3, the modern successor to the infamous MG42. Available in 5.56,.300 Blackout, 6.8 SPC and 7.62x51mm/.308 Winchester. Non.308 conversions are temporary, until we have proper assets for a CETME Ameli. 2 new animation sets: Finally, the belt-feds are properly animated!
- This mod will replace vanilla assault rifles, combat rifles, laser weapons (laser guns, institute guns, laser muskets) and plasma guns with FX0x01 's RU556 weapon mod. Replaced weapons will randomly spawn in different variations: All replaced weapons will be named 'RU556' in-game All replaced weapons will spawn with randomized barrels.
Where are my weapons?
Because what is a post-apocalyptic Wasteland without its weapons? Isn’t it the entire point?
There would be no apocalypse without weapons, and the world would have been rebuilt by now had we focused our resources on something else.
Still, even after entire playthroughs of Fallout 4 some people are never satisfied with their arsenal.
Tooun/Fallout 4 Nexus. This mod doesn’t add any weapons but it lets you modify your weapons on the go, if the weapon is compatible with it. The compatible weapons tend to be modern, high quality mods that can be modified to suit many situations. The FAL SA58 mod that came out a month or so ago is my personal favorite. I'm also liking the Berreta mod with Fiddler's animations. And the MP5 Complex mod is also great because it has so much customization and little details as well as some custom animations that don't just involve reloads. And the Russian Assault Pack has been nice as well.
I mean it was enough to take on the entire Institute and the occasional deathclaw, but what if there’s more?
Thanks to modding your search for the perfect weapon never needs to end. You just need to look somewhere else.
Allow me to walk you through some of the best armament options with these awesome (and free!) weapon mods you can add onto Fallout 4.
25. Alien Assault Rifle
You thought we’d left Area 51 empty-handed? Well, think again.
Thanks to modder Henkspamadres, all of that Naruto-running and acquired notoriety wasn’t for naught.
It adds an exotic-looking, glowing weapon with the versatility to become an SMG, AR, shotgun or, of course, a beam rifle.
These aliens really have us beat in the weapon department.
Not only is it cool and colorful, but relatively lore-friendly, and if you like it, you can get custom animations for it through the Alien Assault Rifle Animations mod.
24. Thorn – Wishes of Sorrow
Also alien in origin but from a galaxy as-of-yet undiscovered comes the Thorn, an iconic handgun from Destiny’s universe.
This mod by Lucifer3277 adds a fully-functional alien-fantasy hand cannon to your game, complete with animated textures resembling something a modern warlock would make.
Regrettably it doesn’t fire beams or anything of the sort – it’s simply a .45 cal revolver.
Unlike in Destiny, there’s no need to grind a raid for this to drop. Just get it From Criket, or use console commands to add it to your inventory.
23. M2216 Standalone Assault Rifle
In the Fallout universe, the Vietnam War never actually happened. So the M16 we’ve all come to know and love was also never introduced to the world’s weapon markets.
Thanks to modder FF7CloudStrife, however, you can now get one in Fallout 4.
It features full modding support including several scopes, has custom animations, and fires 5.56 caliber ammunition.
Not only does it have an amazing aesthetic recognizable by anyone who’s been playing shooting games for a while, but it’s also slightly better than the game’s standard assault rifle, giving you a noticeable but balanced advantage in battle.
22. M32 Sig Sauer P220
And if you have such a compact, modern-looking main weapon, consider backing it up with the Sig P220 handgun by modder Millenia.
This very tactical-looking weapon will make you feel less like a deranged psychopath turning the world upside down to find their kid and more like a serious, well-trained special operative, which can considerably improve your experience once you’re done with the base story.
It’s very modifiable in-game, features custom sounds, and even includes a unique variant called the “Diplomat” that you can only acquire at a certain spot in the game.
21. The Widow Shotgun
Sometimes, rather than going to the future for more effective weaponry, it’s better to visit the past looking for something special.
That’s what modder Corvalho1 did for us, bringing back a beautiful sawn-off shotgun with a double-barrel, complete with intricate engravings that adorn the weapon and complete the antique look.
It’s what a fabled bandit from somewhere near the late 1800s would use, and despite being so old-school, I guarantee it packs enough of a punch to keep you safe in the Wasteland.
20. Left Boxing Glove
And if rather than feeling safe you’d rather experience true adrenaline, consider ditching gunpowder altogether and taking up mixed martial arts.
Although the Fallout society had previously only developed right-handed boxing gloves, modder LilKandeeKid has elevated the sport by introducing a left-handed version.
Armed with both, you’re now ready to box deathclaws to… death?
19. Modular Simonov PTRS-41 Anti-Tank Rifle
Power Armors are the tanks of the Fallout universe, protecting the wearer and turning them into a walking battle station… and it’s not always you that’s operating the thing.
Sure, you can always drop a mini-nuke on them, but firing one indoors or from cover may prove more dangerous than the Power Armor itself.
Well, worry not, for modder MJP2008 has brought us a means to fight back with the Simonov PTRS-41 Anti-Tank Rifle, and the Type 76 Chinese Anti-Power Armor Rifle, all included in the same mod.
Fallout 4 Modern Firearms Mod Nexus
As an added bonus, the mod also includes a can opener you can use as a melee weapon.
Given enough time I’m sure you could also pry a hole open in a Power Armor.
18. Mosin Nagant
But for me, sniper rifles have always been about stealth. Always allowing you to deliver a killing blow before your enemies even know you’re there.
That’s what the Mosin Nagant sniper rifle was originally designed to do back in the late Russian Empire days, and what it was used for throughout the early Soviet Union era.
Nowadays, it’s more often than not simply seen as an old-timey videogame classic, and thanks to NexusMods user FX0x01, you can now add it to your Sole Survivor’s arsenal – complete with scopes and a bayonet for a more authentic experience.
17. AK74M Assault Rifle
Speaking of videogame classics, few weapons are as well-known and appreciated as the AK74, in all of its variations.
For this very reason, it would be silly not to feature it in our Fallout 4 Weapon Mods ranking.
This add-on was also created by FX0x01, which is actually a group of several modders working on different parts of the weapons they release, allowing them to create truly detailed contributions to our collective arsenal.
The wonders of specialization.
16. FN FAL SA58
Another favorite of oppressive regimes worldwide that modders have been kind enough to develop for Fallout 4 is the FN FAL SA58.
This mod by Wanamingo doesn’t only introduce the weapon, but also comes packed with a Kukri knife and some military uniforms for you to role-play a one-man African militia trying to take control of the Commonwealth.
If that’s a little bit too specific for you, don’t worry.
This mod also includes a brand new endgame dungeon for you to go and try out your Belgian assault rifle.
That’s what I call top-notch service.
15. Wattz Laser Gun
Despite Fallout 4 having its own wealthy variety of retro-futuristic weapons such as the Fat Man, it doesn’t give you access to every weapon created in the couple of centuries that passed since the bombs dropped.
Working towards solving this issue, creator DeadPool2099 introduced the Wattz 3000, a lore-friendly weapon design complete with custom animations, models and textures so good you’d think it was always in the game.
The Wattz 3000 is an updated model of the old-school Wattz 2000 present in the first two Fallout games, and its design is almost completely based on that weapon.
You can paint it however you want, but I think it looks the best with the default black and yellow look.
14. See-Through Scopes
One of the most loved mods by both users and creators on the Nexus is See-Through Scopes by Henkspamadres, which simply replaces the awful full-screen aiming when using a sniper scope in vanilla for something a bit more organic that also lets you see your surroundings.
It’s needed for most weapon mods featuring custom scopes. But considering it also adds customizable reticles and an optional blur effect when aiming, it’d be well worth it to add it to your game for an improved vanilla experience.
13. M9 Standalone Pistol
Among the most ubiquitous weapons ever known to gamer-kind is the Beretta M9 Self-loading Pistol, which owes its popularity to having been the standard sidearm for the US Navy and police forces for a long time.
Despite being in service only since 1985, it’s now available thanks to the intervention of modder FF7CloudStrife.
This true American classic is capable of both semi-automatic and fully-automatic fire with the right modifications, and also features a great variety of barrels and grips to choose from.
12. Insanity’s Celtic Katana
Stark contrasts often come together to create truly unique aesthetics. Like a character wielding a Katana in post-apocalyptic Boston, for example.
Whether that’s more or less absurd than a Katana with Celtic motifs is anyone’s guess.
Not only do you have a new weapon to terrorize your enemies with, but you’ll look honorable and dignified while doing it.
11. Fusion Gun
If you’d rather stay closer to the aesthetic and fictional time-period of Fallout 4 but still want something entirely new to torment raiders everywhere, consider the Fusion Gun by modder FalloutSuite.
This mod adds an entirely new and detailed energy weapon with its own ammo type and over a dozen weapon attachments to keep things interesting.
Not only is it devastating to wield, but it also looks badass in the way only a weapon with heat-dispersion mechanisms can achieve.
10. HK G3 Family
Something really nice about Fallout 4 is the level of control you have over your weapons, and how much you can customize them to fit your needs.
The HK G3 Family mod by creator Utherien takes advantage of this system to introduce the Heckler & Koch G3 assault rifle along with many customization options that take the G3’s main body as a base to build the HK-51 SMG, the PSG-1 Sniper Rifle and the HK-11 LMG, all balanced for normal gameplay.
There’s something for everyone in this mod.
9. SCAR-H
If there’s one thing Call of Duty: Modern Warfare 2 fans ever agreed upon, it was the superiority of the SCAR-H assault rifle in the game’s multiplayer.
Since then, the weapon has become popular in gaming as a whole, and now it’s available in Fallout 4 thanks to modder Robersonb1.
It looks clean, it’s reliable, and it comes complete with mods, custom sounds and, of course, custom animations that make it look right at home in the game’s engine.
It’s also possible to turn it into what’s essentially a SCAR-L by changing its ammo type from .308 to 5.56.
8. Gatling Rifle
Sometimes, it’s all about the impact of your weapon rather than sheer destructive power, and nothing will instill fear into your enemies’ hearts quite as this Gatling Rifle from modder Henkspamadre.
The M54 Gatling Rifle is the only thing in the Wasteland that can make you look more badass than a deathclaw, as well as more… alive, after some fire from this beast.
Just make sure you have enough bullets because this will have eaten through an average raid’s worth of ammo before the cannon even gets hot.
7. FN P90
Used by many armies worldwide ever since the 1990s and currently employed by the US Secret Service, the Belgian FN P90 has earned a place in the collective imaginary thanks to its sleek bullpup design.
This sets it apart from most weapons usually shown in entertainment.
Modder Robesonb1 has brought this compact design to the world of Fallout 4, giving players the perfect weapon for inner-vault and urban situations, complete with custom animations, sounds, and high-quality textures.
It was designed as a replacement for the game’s default SMG, so it doesn’t initially fire 10mm rounds like its real-life counterpart, but if you’re particular about realism, you can change its ammo type easily at a workbench.
Fallout 4 Modern Weapons Mod
6. M14 Standalone Rifle
Continuing on our quest to outfit Fallout 4 with every weapon that’s become even remotely relevant in videogame culture in the last 10 years, we’re taking a look at the M14 Standalone Rifle mod by FF7CloudStrife.
This mod introduces the iconic rifle in four different variations, going from an old-school olive green presentation with a sniper scope to one with a vicious bayonet that looks more like a harpoon gun than a rifle.
No matter which one you choose, you’ll have a stunningly-designed weapon in your hands.
5. Wasteland Ballistics
Have you ever thought that the way Fallout 4 handles ballistics is too… basic?
Modder Hedieded definitely did, and his answer was to create a more complex and realistic ballistics system for the Wasteland.
The effective range of weapons now plays a vital part in choosing the right tool for the right situation, as bullets now deal damage and wound targets differently depending on the caliber, shape, and mass of their IRL counterparts.
4. Weapon Balance Overhaul
While some players find the effective ranges of weapons in Fallout 4 too forgiving, others feel like some weapons are simply too underpowered to remain grounded in reality.
To address this issue, modder Vazeron1 came up with a rebalance patch that tweaks all weapons for a more realistic experience.
No weapon will be completely useless against enemies anymore, even if there’s still a vast power differentiation between them.
Moreover, weapon types now have more contrasting strengths and weaknesses, justifying using something other than the Combat Rifle if the situation calls for it.
3. Lightsaber Renew
You can add hundreds of new, increasingly more detailed reproductions of IRL weapons into Fallout 4, but they’ll always pale in comparison to a Lightsaber.
This mod by Invalidfate includes four different Lightsabers varying in color and weapon equip animation, all of which actually emit light and can cast shadows.
While this is the only weapon-focused one, the author also offers much more Star Wars content. Such as a Darth Vader character preset which would wonderfully complement these Lightsabers.
2. Weaponsmith Extended
And while I do appreciate that I can find essentially any specific weapon in the Nexus to equip my Sole Survivor with, I’d rather not spend that much time building my perfect arsenal.
Thanks to user Gambit77 and several other modders, overhauling the weapon variety of Fallout 4 can be as simple as installing a single mod – Weaponsmith Extended.
This massive collection of diverse, high-quality weapons with custom animations and sounds will make it so that you never even have to worry about having new weapons to discover.
1. Doombased Weapons Pack
Among the different available weapon packs in the Nexus, there’s one that both I and the community have come to recognize as the best.
This pack features every new high-quality weapon uploaded by creator Doombased, all of which were previously released separately to great success.
These 16 weapons go from the most unique guns available in Fallout 4, such as 3-barreled shotguns, to well-loved classics like the MAC11 or a beautifully engraved Desert Eagle.
Quite a compliment to the existing in-game arsenal, wouldn’t you say?
Install this and you probably won’t need to come back looking for weapons in a long time.
Browse:FalloutVideo GamesStay Connected
Related Posts
Installation
On PC
For Install use a mod manager like the Nexus mod manager, Vortex or another mod manager for Fallout 4.
If there are problems with the install, we recommend a manual installation. It’s simply the most reliable method of ensuring all the files wind up where they’re supposed to be. Use a mod manager if you like, but if it fails or you get unexpected results in-game, do it manually before reporting an issue.
MCM
For PC users we recommend the use of our scripts naturally, so before installing the mod please install MCM, found here: MCM on Nexus
The config page in MCM should be easily usable then. Adjust settings or assign hotkeys.
FO4 Hotkeys
If you don’t want F4SE, which is needed for MCM, you can also install FO4 Hotkeys, found here: FO4 Hotkeys on Nexus. It needs a bit more work to get configured properly, though.
To adjust things like damage multiplier and stagger, you might want to craft the Settings Holotape on the chem workbench.
There is an .exe file offered to install FO4 Hotkeys, but more than one of us has found that to fail, so a manual installation is perhaps best.
- Download the file
- Extract the file and copy the data folder into your Fallout 4 directory, merging it with the data folder already there, or simply extract it to your FO4 directory, again merging its contents with the existing folders.
- Make sure the plugin (esp) is activated in your game menu or mod manager.
To customize your new hotkey functions open hotkeys.ini
located in your data
folder with any text editor (notepad etc). In it, you’ll find several MF functions, with keys already listed.
Simply edit the keys to your choices, save and exit. You should do this, because there is the possibility, that some of the keys you need for character customization aren’t working anymore!
For further information check the FO4 Hotkey documentation: Commands for Popular Actions and List of Possible Keybinds
On Xbox
Installation is guided by the game menus, has no other mods that are required, and no DLCs are required. If the installation fails, or error messages about missing required files appear, continue trying to download until it succeeds. If textures appear purple/pink on everything, or items are invisible, please try a clean reinstallation first before coming to us to report it. Chances are, BethNet messed up the download.
To ensure this mod is functioning correctly, if possible, avoid other mods that edit the Leveled Lists and at THE VERY LEAST make sure MF is at the BOTTOM of your load order.
Uninstall
For a quick uninstall simply disable the plug-in, either in your game menu or mod manager.
For a full uninstallation (recommended for large updates) delete the plugin and any BSAs/BA2s/folders in Materials, Meshes, Scripts, Textures, and Sound
named SHEEP
.
Updates
PC Mod Manager/Manual Install
We nearly always recommend a clean save procedure as follows:
- Remove all MF/MA items from your inventory. (Containers, NPCs, etc do not matter. Only YOUR character inventory matters)
- Save and exit. (Make an actual save, not a quick/exit save)
- Fully uninstall the mod (also check for loose files/SHEEP folders in Materials, Meshes, Textures, and Sounds)
- Load your game (ignoring warnings about missing content)
- Save it again (Make an actual save, not a quick/exit save)
PC/Xbox Bethesda.net
- Remove all MF items from your inventory. (Containers, NPCs, etc do not matter. Only YOUR character inventory matters)
- Save and exit. (Make an actual save, not a quick/exit save)
- Fully uninstall the mod from the BethNet mod menu. Do NOT
Disable
it. That does not remove the mod. You have to fullyDelete
it. - Load your game (ignoring warnings about missing content)
- Save it again (Make an actual save, not a quick/exit save)
Then and ONLY then, you may install the latest version. Note that you may have to wait for an in-game week for the spawns of the items to reset.
To lessen the pain of a clean save install/update, sell all of the MF items you can to the vending machine first, generating a nice little nest-egg of pre-war cash to buy parts/upgrade a new arsenal with after updating.
How-To
Leveled Lists: The items in this mod are, as mentioned, integrated into Leveled Lists.
Weapons are set to spawn starting immediately at Level 1. The weapons are fairly equally spread throughout the Leveled Lists in an attempt to not saturate the world with too many weapons. A message should appear in the top left corner of the screen mentioning “Modern Firearms were distributed across the Commonwealth” after character creation or exiting Vault 111, although the message may get lost in a sea of others if you have other mods installed that also pop a message. You will find weapons and armor on your (hopefully dead) enemies and at vendors.
Upgrading weapons: You can also craft a vending machine at the settlement workshops under the crafting section. The vending machine will sell you parts for customization (for pre-war cash), the unique ammo types for the guns, and allow you to trade in a weapon to make a ‘unique’ weapon for the player.
[MF Custom] weapons: This ‘trade-in for “uniques”‘ feature mentioned above is necessary for the scripts to function correctly whilst carrying more than one of any particular type of weapon. If, for example, you have 2 AR15’s in your inventory, the scripts will not function for those weapons unless one has been made an [MF Custom]. If you have only one AK762 in your inventory at the same time as 2 normal AR15’s, then that AK762 will still work as expected with the scripts. This is a game engine limitation and as such, there is nothing that we can do about it. Note that you cannot have 2 MF Custom weapons of the same type either, or the game will run into the same issue.
Rebuild arsenal after Clean Save/Can’t find weapon(s) you want?: As of 2.6.2 and above, there is now a Mod Configuration Menu, or if you do not have F4SE or are on Xbox, there is a Settings Holotape craftable at the Chem Station under a new category called Modern Firearms. Through those, you can access a “Debug Container” (NOT accessible through console commands, only through MCM/Settings Holotape) where you can grab every weapon in the mod, including MF Custom variants, 200 of each MF crafting part and vanilla crafting materials, and all of the ammo that MF adds, along with the vanilla ammo that some weapons utilize. NOTE: This “Debug Container” does not contain armor if Modern Armors is installed. MA is extremely WIP. It will be some time before MA is brought up to standard due to a lack of people who are skilled with armor modding on the Dev Team.
Scripted Functions
At the moment we support toggling the following functions using scripts:
- Semi/Burst/Full-Auto fire modes
- Weapon optic zoom/magnifier/night vision toggling
- Ammo type switching (AP/HP/FMJ, etc, etc)
- Underbarrel weapon/Main weapon selection, and Bipod deployed/folded (note that bipods being deployed will slow your movement by 90% to simulate being prone or crouched and mounted on a surface)
- Laser Light Module on/off
- Suppressor attach/detach
- Stock extend/collapse
Notes
- You need all the necessary components on your weapon for the scripts to function – an M203 won’t just magically appear unless you built/attached one to the weapon.
- Burst fire, stock toggles, and ammo type switching are on PC only, as of the current mod versions on PC and Xbox. Xbox will receive these functions Soon™ when we release 2.6.x to the platform. No solid ETA.
- Bipod toggling is tied into the Underbarrel toggle function.
- Upon switching to an Underbarrel Grenade Launcher/Underbarrel Masterkey Shotgun, an ammo selection screen will appear. This is intentional. Previous ammo types are not saved for UBWs when you switch back to the main weapon. This an engine quirk. It cannot be helped.
Scripting and Xbox
There are aid items (reusable) found at the chem workbench to mimic the function of the script hotkeys on PC.
Please note that the instructions for their usage in-game are the same as for PC, you will need all the items you want to switch attached to your gun, and either only one of that weapon family in your inventory or an MF Custom variant of that weapon available by way of trade-in at the vending machine.
Put the aid items (switch functions) you want in your favourites and enjoy a whole new feel to combat.
PLEASE PLEASE PLEASE READ THE FAQ BEFORE ASKING A QUESTION.
We get the same questions again and again from people who have not read the answers we’ve ALREADY GIVEN. That’s kinda frustrating, and leads to us -well, you know- ignoring you.